
==============
GrenadeFlowerLauncher
==============
Modification for GTA San Andreas with Cleo Library
update 12-21-2010
==========================================
Homepage:	www.zazmahall.de/index.htm
E-Mail:		zamorro@freakmail.de
Copyright (c) 2010 by ZAZ and Function-X-
========================================== 
Please ask me for permission if you want to offer this mod
or anything else from me at your homepage!
==========================================
Cleo Scripts and converted weapon model from gtaiv by ZAZ
Weapon data modification by Function-X-
www.gtaforums.com/index.php?showtopic=412597

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=============================================================================================================================================

	INDEX

-INSTALL //<english>
-Ingame instruction //<english>
-INSTALL //<deutsch>
-Ingame-Anweisung //<deutsch>
-CREDITS AND THANKS



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=============================================================================================================================================

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// INSTALL //<english>
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1. first install CLEO Library
How to do, look at
http://zazmahall.de/ZAZGTASANATORIUM/CLEO3BASIC.htm#CLEO3BASIC_eng
or download autom. Install-Exe at http://cleo.sannybuilder.com

It requires minimum Cleo version 3.0.950 of june 2008 or newer, cleo4 is also supported

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2. copy: GrenadeFlowerLauncher.cs > into cleo folder

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3. replace following files of models\gta3.img with this one in the gta3-img folder of this mod:
flowera.dff
flowera.txd
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4. now edit default.ide and weapon.dat

- either you copy the data folder of this mod into your GTA SA root directory
then the installation is complete but don't forget to backup first your current default.ide and weapon.dat

- or you edit the default.ide and weapon.dat manual with following instruction:

data files modifaction:
-------------------------------------------------

-------------------------------------------------
open data\default.ide
-------------------------------------------------
and remove the Flower-ID line from gift type weapons
-----find it here:
weap
# gift type weapons
321, gun_dildo1, gun_dildo1, null, 1, 50, 0
322, gun_dildo2, gun_dildo2, null, 1, 50, 0
323, gun_vibe1, gun_vibe1, null, 1, 50, 0
324, gun_vibe2, gun_vibe2, null, 1, 50, 0
325, flowera, flowera, null, 1, 30, 0
-------------------------------------------------
then add it to shotguns and change the entry null into buddy
-----
# shotguns
325, flowera, flowera, buddy, 1, 30, 0
349, chromegun, chromegun, shotgun, 1, 50, 0
350, sawnoff, sawnoff, colt45, 1, 30, 0
351, shotgspa, shotgspa, buddy, 1, 50, 0
-------------------------------------------------
-------------------------------------------------

-------------------------------------------------
open data\weapon.dat
-------------------------------------------------
and remove the Flower weapon line
-----find it here:
 VIBE2			MELEE	10.0  1.6	324	-1		10		KNIFE		1			1		null
 FLOWERS		MELEE	10.0  1.6	325	-1		10		FLOWERS		1			1		null
 CANE			MELEE	10.0  1.6	326	-1		10		SWORD		1			1		null
-----delete the flower line:
 VIBE2			MELEE	10.0  1.6	324	-1		10		KNIFE		1			1		null
 CANE			MELEE	10.0  1.6	326	-1		10		SWORD		1			1		null
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
then add this new flower line:
--------------------------------------------------------------------------------------------------------------------------------
$ FLOWERS	INSTANT_HIT           30.0          40.0         	325           -1             0             buddybad  6	10	0.82	-0.02	0.23	0	0	1.0	1.0	6	40	7	6	40	7	28	2001
---------------------------------------------------------------------------------------------------------------------------------------------------
after $ SHOTGUN line:
-------------------------------------------------
$ SHOTGUN			INSTANT_HIT	30.0 40.0	349	-1		3	shotgunbad	1	 10		0.82 -0.02  0.23    0  0	1.0  1.0 	 6 40  7	 6 40  7  28	2001
$ SHOTGUN			INSTANT_HIT	35.0 40.0	349	-1		3	shotgun		1	 10		0.82 -0.02  0.25    1  200	1.2	 1.1 	 6 38  7	 6 40  7  20	2011
$ SHOTGUN			INSTANT_HIT	40.0 40.0	349	-1		3	shotgun		1	 10		0.82 -0.02  0.25    2  999	1.4  1.3 	 6 38  7	 6 40  7  25	2031
$ FLOWERS	INSTANT_HIT           30.0          40.0         	325           -1             0             buddybad  6	10	0.82	-0.02	0.23	0	0	1.0	1.0	6	40	7	6	40	7	28	2001
$ SAWNOFF			INSTANT_HIT	25.0 30.0	350	-1		3	sawnoff		2	 10		0.56  0.0   0.15    0  0	0.7  1.0 	 6 15  6	 6 15  6  30	3033
$ SAWNOFF			INSTANT_HIT	30.0 35.0	350	-1		3	sawnoff		2	 10		0.56  0.0   0.15    1  200	0.8	 1.1 	 6 15  6	 6 15  6  30	3033
$ SAWNOFF			INSTANT_HIT	35.0 35.0	350	-1		3	sawnoffpro	4	 10		0.56  0.0   0.15    2  999	0.9  1.3 	 6 15  6	 6 15  6  30	3833
-------------------------------------------------
-------------------------------------------------
done
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// ingame instruction //<english>
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Your Player_actor use now the Flowers like a shotgun but in a mode which was unused all the time
press fire button to shoot a grenade
the GrenadeFlowerLauncher is now in the weapongroup 0 (fist, brassknuckel)
press W and P to switch between fist, brassknuckel and GrenadeFlowerLauncher as current weapon


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// INSTALL //<deutsch>
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1. zuerst CLEO Library installieren
Wie das geht steht hier:
http://zazmahall.de/ZAZGTASANATORIUM/CLEO3BASIC.htm#CLEO3BASIC_ger
oder downloade autom. Install-Exe bei http://cleo.sannybuilder.com

Es muss mindestens die Version 3.0.950 vom Juni 2008 sein oder neuer, mit Cleo4 gehts auch

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2. kopiere: GrenadeFlowerLauncher.cs > in den Cleo -Ordner

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3. ersetze folgende Dateien der  models\gta3.img mit den gleichnamigen Dateien des gta3-img -Ordner in dieser Mod:
flowera.dff
flowera.txd
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4. nun mssen die weapon.dat und default.ide gendert werden

- entweder Du kopierst ganz einfach den data-Ordner der Mod in dein GTA SA-Hauptverzeichnis,
dann ist die Installation abgeschlossen, mach aber vorher Sicherungskopien der Dateien default.ide und weapon.dat

- oder Du editierst die default.ide und weapon.dat manuell mit folgender Anleitung:

data -Dateien-Modifaktion:
-------------------------------------------------

-------------------------------------------------
ffne data\default.ide
-------------------------------------------------
und entferne die Flower-ID -Zeile von gift type weapons
-----findest Du hier:
weap
# gift type weapons
321, gun_dildo1, gun_dildo1, null, 1, 50, 0
322, gun_dildo2, gun_dildo2, null, 1, 50, 0
323, gun_vibe1, gun_vibe1, null, 1, 50, 0
324, gun_vibe2, gun_vibe2, null, 1, 50, 0
325, flowera, flowera, null, 1, 30, 0
-------------------------------------------------
dann fge diese entfernte Zeile unter shotguns ein
-----
# shotguns
325, flowera, flowera, null, 1, 30, 0
349, chromegun, chromegun, shotgun, 1, 50, 0
350, sawnoff, sawnoff, colt45, 1, 30, 0
351, shotgspa, shotgspa, buddy, 1, 50, 0
-------------------------------------------------
-------------------------------------------------

-------------------------------------------------
ffne data\weapon.dat
-------------------------------------------------
und entferne die Flower weapon -Zeile
-----findest Du hier:
 VIBE2			MELEE	10.0  1.6	324	-1		10		KNIFE		1			1		null
 FLOWERS		MELEE	10.0  1.6	325	-1		10		FLOWERS		1			1		null
 CANE			MELEE	10.0  1.6	326	-1		10		SWORD		1			1		null
-----lsche die flower -Zeile:
 VIBE2			MELEE	10.0  1.6	324	-1		10		KNIFE		1			1		null
 CANE			MELEE	10.0  1.6	326	-1		10		SWORD		1			1		null
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
dann fge folgende Flower -Zeile:
--------------------------------------------------------------------------------------------------------------------------------
$ FLOWERS	INSTANT_HIT           30.0          40.0         	325           -1             0             buddybad  6	10	0.82	-0.02	0.23	0	0	1.0	1.0	6	40	7	6	40	7	28	2001
---------------------------------------------------------------------------------------------------------------------------------------------------
unter der $ SHOTGUN -Zeile ein:
-------------------------------------------------
$ SHOTGUN			INSTANT_HIT	30.0 40.0	349	-1		3	shotgunbad	1	 10		0.82 -0.02  0.23    0  0	1.0  1.0 	 6 40  7	 6 40  7  28	2001
$ SHOTGUN			INSTANT_HIT	35.0 40.0	349	-1		3	shotgun		1	 10		0.82 -0.02  0.25    1  200	1.2	 1.1 	 6 38  7	 6 40  7  20	2011
$ SHOTGUN			INSTANT_HIT	40.0 40.0	349	-1		3	shotgun		1	 10		0.82 -0.02  0.25    2  999	1.4  1.3 	 6 38  7	 6 40  7  25	2031
$ FLOWERS	INSTANT_HIT           30.0          40.0         	325           -1             0             buddybad  6	10	0.82	-0.02	0.23	0	0	1.0	1.0	6	40	7	6	40	7	28	2001
$ SAWNOFF			INSTANT_HIT	25.0 30.0	350	-1		3	sawnoff		2	 10		0.56  0.0   0.15    0  0	0.7  1.0 	 6 15  6	 6 15  6  30	3033
$ SAWNOFF			INSTANT_HIT	30.0 35.0	350	-1		3	sawnoff		2	 10		0.56  0.0   0.15    1  200	0.8	 1.1 	 6 15  6	 6 15  6  30	3033
$ SAWNOFF			INSTANT_HIT	35.0 35.0	350	-1		3	sawnoffpro	4	 10		0.56  0.0   0.15    2  999	0.9  1.3 	 6 15  6	 6 15  6  30	3833
-------------------------------------------------
-------------------------------------------------
fertig
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// Ingame-Anweisung //<deutsch>
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Deine Spielfigur benutzt nun die Flowers wie eine Shotgun aber in einem Modus der zwar vorhanden aber unbenutzt war
drck feuerknopf um Granaten abzuschieen
Der GrenadeFlowerLauncher ist nun in der weapongroup 0 (Faust, Schlagring)
drcke W und P um zwischen den Waffen Faust, Schlagring und GrenadeFlowerLauncher umzuschalten


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// CREDITS AND THANKS //
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Much credits and thanks to Seemann
Seemann provides at his homepage the original CLEO 3/4 -Library,
which includes additional Plugins, e.g. a MP3 Player

In addition he gives support for the CLEO technic and for Sannybuilder

http://cleo.sannybuilder.com/
http://sannybuilder.com/

----------

Also Credits  to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop
Bart Waterduck for Mission Builder and inspiration 
Patrik W. for teaching
Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding
Also Credits 
to brokenfish for NOScode
to GodGell for Helimagnet
to "Hammer83" for GTA: San Andreas GXT Editor
to "Jacob" for San Andreas Place Manager
to "Scream2k4" for Ped Editor
to Kam for Maxscript
to DexX for Maxscript
and to Demarest


************** Cleo Scripts by ZAZ - (c) 2010 - http://zazmahall.de/index.htm - e-mail: zamorro@freakmail.de **************










